The owners of the teams are one of the biggest stakeholders when it comes to the competitive esports scene.
In a special relationship with Sportskeeda Esports Abhishek Mallick, Dr. Rushindra Sinha, Founder և CEO ընկերության Global sport, revealed some of its expectations from Krafton’s upcoming title և esports ecosystem, which it will be able to create when it officially launches.
Here is an excerpt from the conversation.
H. The Battlegrounds Mobile India beta is finally alive, what are some of the biggest features you’ve ever noticed in the game? How is it different from PUBG Mobile?
Dr. Sinha. So many fundamental changes that we have yet to see, except for some aesthetic adjustments, new localized skins or items.
Some parental control settings have been added և health features that, if done well, can be a step in the right direction, so I’re really looking forward to seeing more on that front.
H. PUBG Mobile has been instrumental in bringing the Indian sports industry there. What have you seen about BGMI so far? Do you feel that it will be able to use such community interaction with domestic and foreign investment?
Dr. Sinha. What? PUBG mobile Performing for sports in India is monumental. It has enabled more than 100 million players to access this wonderful community.
I expect that the release of the game will have a much bigger impact on the esports scene than ever before on PUBG Mobile.
After the ban on Q3 PUBG Mobile, the Indian sports scene has undergone a significant shift in focus from mobile to computer games. The tournament organizers also jumped on the computer band, նման titles like Riot Games Valorant held various tournaments և events in it. How much of this attention do you think will return to the Krafton title when Battlegrounds Mobile India gets its official launch?
Dr. Sinha. I think the trend we’ve seen even in the mature sports markets is that mobile games are a great entry point into the world of video games. Then, when you start playing computer games, which is much more advanced in the mature ecosystem, it is quite difficult to return to that mobile experience.
I definitely think mobile esports fans will outnumber computer game fans in a country like India in the foreseeable future. However, I see a lot of people who have become computer enthusiasts in the last 9 months, they will continue to be on the scene, they will be an active part of the community. We only expect this industry to grow so much in the next few years.
While mobile gaming may be our present, some form of computer gaming will be our future, possibly even a hybrid gauge where mobile phones have evolved so much that the experience rivals what you get on your PC.
Q4 What are your expectations from the official launch of BGMI? What are some of the things you want Krafton to work on before the beta is over?
Dr. Sinha. I think Crafton has the right partners and experience. They know exactly what they are doing; they seem to have a good, well-founded plan to ensure a good gaming ecosystem, like the esport ecosystem. There are other parental control և other health warnings / signals that ensure that everyone who plays the game has a safe և controlled experience.
I would really like them to put more emphasis on the pro chain և provide a structure that will allow sports organizations to grow, so we will be happy to see what is expected in the next few weeks.
Does Q5 Global Esports have plans to create a competitive list for Battlegrounds Mobile India?
Dr. Sinha. Global Esports already has a competition list, which we signed in December. We have Sangwan, Blaezi, Iconic & Darkk, as well as a fresh new talented player called Furious.
It’s been a few months since the game և training: training was registered, so we’re glad to finally see Battlegrounds Mobile India soon.